PoE Sanity

Torchlight Infinite Lunaria Season 12 Week 1 Highlights

Summary

  • Build Selection: Utilizing Carino 2 for the Lunaria season due to his projectile spam and shotgunning capabilities.
  • Loot Scaling: Observations indicate a noticeable increase in Flame Element (FE) drops within Tier 5 and Tier 6 maps compared to previous seasons.
  • Damage Progression: Successful scaling from early millions to consistent hits of 3 billion and peak ramp-up of 13 billion damage.
  • Economy: Significant currency gains through mapping and bossing, including a 1500 FE “Vivant” drop and high-value drops from Profound bosses.
  • Season Impressions: Positive feedback on the updated art style, the simplicity of the Lunaria league mechanic, and the quality of boss encounters.

Season Start and Build Selection

The Lunaria season began with a focus on Carino 2. This character is ideal for those who enjoy projectile spam, as his mechanics allow projectiles to shotgun, effectively blowing up mobs and the new league mechanic. The loop involves popping monsters as they spawn to receive currency drops and occasional buffs. There is also an in-game objective system offering a chance to win a gold note with an engraved character.

Early Mapping and Loot Observations

The art style updates for bosses and environments are a significant improvement. There is a noticeable buff to loot density in Tier 5 and Tier 6 maps; even early in the progression, Flame Element (FE) drops are frequent, with 28 FE collected shortly into the session.

A “Precise Frigid Domain” drop early on served as a decent initial find, though much of the early-tier gear is quickly outclassed. Damage output during this phase reached milestones between 2 billion and 3 billion.

Itemization and Crafting

Item upgrades included transitioning between rarity tiers (red and purple items) and managing “Voracity” mods. Higher-level versions of these mods significantly impact performance compared to low-level variants. Notable drops included a “Cooler” and a high-value “Vivant” item worth approximately 1500 FE, which significantly boosted the character’s wealth.

Damage Scaling and Mapping

The build’s performance ramps up significantly during clear, reaching damage numbers as high as 13 billion. While the specifics of the league mechanic are straightforward—essentially “blowing everything up”—it remains highly rewarding. Map sessions are yielding substantial returns, with single maps sometimes dropping upwards of 100 FE. By the middle of the first week, the total FE count reached over 544, signaling the need for another major upgrading session.

Boss Encounters and Season Overview

Profund bosses appear to have buffed loot tables, dropping significant amounts of FE (e.g., 50 FE in a single encounter). The revive mechanic remains a critical safety net during these high-intensity juiced fights. The overall boss design and the updated visual style contribute to a very positive experience for the season.

Key References