Slam Titan is BACK for PoE2 0.5!
Summary
- Playstyle: A highly durable, melee-focused “Slam Titan” that excels at clearing content and provides excellent single-target boss damage through stun-based combos.
- Key Changes in 0.5: Armor received significant buffs (up to 15-33% increased efficiency), Rolling Slam is faster but deals slightly less damage, and Brink is now craftable at level one.
- Core Mechanics: Utilizes high physical damage two-handed maces, “Fist of War” for heavy-hitting slams, and “Ancestral Empowerment” to maximize burst damage on bosses.
- Survivability: Relies on high armor values, stun-based defense, and “Blood Magic” for sustained health/mana management.
- Versatility: Capable of transitioning to Facebreaker gloves if specific gear requirements are met, though two-handed maces remain the standard.
Changes in Patch 0.5
- Armor Buffs: Armor now provides significantly higher elemental and physical damage reduction. This scaling becomes increasingly potent as you accumulate more armor.
- Rolling Slam: The skill has been adjusted for better usability; it now executes about half a second faster, facilitating quicker hits during combat.
- Support Gems: Brink is now craftable at level one, allowing for easier heavy stun building early in the game.
- Facebreaker Gloves: These are being introduced. While they are a potential option for the build, their performance relative to the traditional two-handed mace setup remains to be fully tested.
Passive Tree Progression
The build prioritizes physical damage, stun-related nodes, and defensive armor bonuses.
- Early Campaign: Path through melee damage nodes, focusing on “Brutal” and “Burning Strikes” for added fire damage. Prioritize a high physical damage two-handed mace.
- Core Clusters: Focus on the Split the Earth and Skull Crusher sections of the tree. The reduced attack speed on these nodes is offset by massive damage multipliers.
- Defensive Layers: Utilize Polished Iron (armor-based stun threshold) and Prismguard to allow armor to contribute to elemental damage reduction.
- Endgame Adjustments:
- Once sufficient life sustain (leech/regen) is acquired, take Blood Magic to resolve mana management issues.
- In the endgame, consider pathing toward From Nothing to improve build efficiency.
Ascendancy Choices
- Earthbreaker: Provides a 25% chance for slam skills to cause an additional aftershock. Take this for your first two points.
- Hulking Form: The priority for the second ascendancy. This node increases the effectiveness of all small passive nodes in the tree by 50%.
- Ancestral Empowerment: Acts as the cornerstone of the build, ensuring every other slam is “ancestrally empowered,” allowing for consistent Fist of War procs.
Skill Setup and Boss Combos
- Early Game (Act 1-2): Use Rolling Slam to prime enemies for stuns, followed by Bone Shatter to trigger Impact Shockwave for area clear.
- Mobility: Craft a Pounce gem at level 6. Use it with a talisman in the off-hand to maintain high movement speed throughout the campaign.
- Endgame Boss Combo:
- Place Forge Hammer under the boss.
- Use Infernal Cry to cause an explosion.
- Use Stampede to deal damage, build stun, and generate heat.
- Once the boss is stunned, execute with Hammer of the Gods and Sunder to maximize damage against the broken armor.
Gearing Priorities
- Weapon: Prioritize the highest physical damage two-handed mace available. Look for modifiers that grant increased physical damage and melee skill gem levels.
- General Gear: Focus on life, resistance, and armor.
- Stat Stacking: Strength is the primary attribute. If utilizing Facebreaker gloves, prioritize strength-stacking gear (e.g., Brute Strength nodes).