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[PoE 2] WHIRLING Martial Artist Build - T15 Endgame Guide for Monk - Path of Exile 2 0.5

Summary

  • Transition to Endgame: Switch to Whirling Assault around level 65–70, prioritizing high elemental damage weapons (Cold + Fire/Lightning).
  • Combat Mechanics: Utilize Holo Focus and Hollow Resonance with specific support gems for damage and area coverage.
  • Charge Management: Use Killing Palm to generate power charges before boss fights; Charge Staff is primarily for boss encounters.
  • Survivability: Implement Shon’s Satchel combined with instant-recovery life flasks. Avoid Chaos Inoculation (CI) until reaching at least 4,000 Energy Shield.
  • Gear Strategy: Focus on high evasion and energy shield items. Use the Runic Anvil to apply Ward to gear pieces.

Questing and Initial Setup

  • Shark Fin Quest (Act 4): Choose the reward that grants Evasion and Energy Shield (Calm’s) rather than the other option, as Deflection can be sourced elsewhere.
  • Bell Synergy: Killing Palm, Thrill of the Kill, and Blazing Critical work effectively when hitting bells.
  • Known Bug: Charged Staff may kill bells faster than Killing Palm, preventing power charge generation during some boss fights.

Skill Support Configurations

  • Holo Focus: Use Magnified Area, Cooldown Recovery, Close Combat, and Blind. If Close Combat is not preferred, Execute is a viable alternative.
  • Hollow Resonance (Ascendancy): Use Magnified Area, Cooldown Recovery, Blind, and Stun. Rage cannot be applied to this skill.
  • Charge Staff: Use Prolonged Duration and Perpetual Charge.

Transitioning to Whirling Assault

  • Weapon Requirements: When switching from unarmed combat, acquire a staff with Cold damage and either Fire or Lightning damage. Aim for Increased Elemental Damage with Attacks or +Level of all Melee Skills. A minimum of 300 Local Attack DPS (LA DPS) is recommended before switching.
  • Whirling Assault Support Gems: Rage, Ancestral Call, Pinpoint, Efficiency, and Elemental Armament.
    • Pinpoint is critical for increasing the critical hit chance needed to trigger Hollow Resonance.
  • Boss Rotation: Cast Killing Palm to generate charges, cast Charge Staff, then engage the boss using Whirling Assault.

Heralds and Auras

  • Herald of Ice: Useful, but requires high cold damage to function effectively. If ineffective, substitute with Herald of Thunder and Herald of Ash.
  • Herald of Ash: Highly recommended for clear speed throughout both the campaign and endgame.
  • Wind Dancer: Utilized for 30 Spirit, providing evasion and a blind effect.

Survivability and Gear

  • Ward: Use the Runic Anvil in the hideout to apply Ward to gear, especially if Evasion/Energy Shield stats are low.
  • Flask Strategy: Shon’s Satchel is essential for survivability; it enables life recovery from flasks to apply to Energy Shield. This requires using flasks with “instant recovery” mods.
  • Gear Stats:
    • Rings: Prioritize elemental resistances, damage to attacks, and life. Aim for at least 30% Chaos Resistance.
    • Gloves: Use Granite Runes of Mastery.
    • Boots: Prioritize 30% movement speed and resistances.

Passive Tree and Ascendancy

  • Focus Areas: Mana regeneration, movement speed, and “conservative casting” to sustain the high mana cost of Whirling Assault.
  • Key Nodes: First Principle of the Hollow (resistances/max energy shield) and Nature’s Bite (elemental infliction).
  • Ascendancy: Select Runic Meridians.
  • Known Bug: Avoid the Trial of Chaos activity until the bug regarding item rewards is resolved; it is currently recommended to prioritize other content to avoid losing progress on your final ascendancy.

Key References