[PoE 2] Martial Artist LEVELING Build Guide - IN DEPTH 0.5 League Starter Monk - Path of Exile 2
Summary
- Early Game: Start as a Huntress to acquire necessary initial gear and skills, then transition to the Monk.
- Twister Phase: Focus on a skill combo using Whirling Slash (to build stacks) followed by Twister.
- Hollow Palm Technique Transition: Pivot to an unarmed playstyle around level 23 for mid-campaign progression.
- Mechanics: Utilize Martial Artist ascendancy, power charges, and finishers like Falling Thunder for high damage.
- Endgame Prep: Prepare for endgame swaps by acquiring high-elemental-damage staves and optimizing the passive tree.
Early Game Setup (Act 1)
- Creation: Create a Huntress character to obtain the initial spear and skill gems.
- Stash Prep: Place the spear, Whirling Slash, and Twister gems into the stash to retrieve them on the Monk.
- Initial Skills: Equip Whirling Slash, Twister, and Frost Bomb.
- Skill Rotation: Execute Whirling Slash three times, then immediately cast Twister to maximize damage.
- Early Supports:
- Prioritize Rage and Retreat.
- Add Rapid Attacks to Whirling Slash for increased attack speed.
- Use Prolonged Duration with Twister if available.
- Weapon Tip: Replace the starter spear as soon as possible. Check “Rusted Arms” options in the Red Veil for a basic iron-head spear.
Leveling Progression and Tech
- Level 5 Uncut Gem: Acquire Barrage. Use this in the combo: Whirling Slash (x3) $\rightarrow$ Barrage $\rightarrow$ Twister.
- Ice-Steeped Arrows: Replace Fangs of Frost and Parry with Ice-Steeped Arrows (requires Dexterity). This creates frozen ground and imbuing twisters with cold damage.
- Support Changes: Use Frost Nexus to support Ice-Steeped Arrows for better cold ground coverage.
- Passive Tree:
- Initially focus on attack damage nodes (e.g., “Flow Like Water,” “Flow State,” and “Canif Attack”).
- Aim for Hollow Palm Technique by approximately level 23.
Hollow Palm Technique Swap (Level 23+)
Upon reaching level 23, remove your spear and buckler to go unarmed and allocate the Hollow Palm Technique node.
Skill Setup
- Main Skill: Storm Wave supported by Rage and Lightning Attainment. Add Branching Fissures when available.
- Finisher: Falling Thunder (requires power charges).
- Charge Generation:
- Pre-Ascendancy: Use Siphoning Strike to consume shocks on enemies.
- Post-Ascendancy: Use Killing Palm on bells summoned by the Martial Artist ascendancy to generate power charges.
- Buff Tech (Talisman):
- Equip a low-level Talisman with Rant.
- Use Rant when power charges are active to gain 50% of damage as extra lightning damage.
Spirit Gems and Defensive Options
- Herald of Ash: Best for clearing large enemy packs (keep at a low level).
- War Banner: Use as an alternative for increased boss damage.
- Wind Dancer: Useful if additional survivability is needed.
- Devour: An optional utility skill to consume corpses for power charges if other methods are not preferred.
Endgame Transition
- Passive Tree Optimization: Focus on “Unbound Forces,” “Sweep” (for attack area), “Alternating Current” (for mana and shock magnitude), and “Eken Thunder” (for damage).
- Waystones/Maps: Plan to transition to a high-elemental-damage quarterstaff for the Whirling Assault setup in the endgame.