PoE Sanity

PoE 2 0.5 | Post Patch Note League Start Crafting Guide and Insights | The Crafting Couch Episode #5

Summary

  • Clarification on Essence Changes: Contrary to community concern, the recent changes likely apply only to “perfect” essences with unique modifiers, not greater essences, which should function as they did before.
  • Divination Orb Changes: Divine Orb drop rates are increasing; hold off on keeping all liquid net worth in Divines early in the league due to potential ratio fluctuations.
  • Caster Weapon Crafting: Items with implicit skills can now use Jeweller’s Orbs, removing the need to worry about skill levels for socketing—a significant buff for early-stage crafting.
  • Sanctification Buff: Sanctification has been drastically simplified. It now multiplies existing modifier values (0.8x to 1.2x) rather than re-rolling values before applying the multiplier, making it far more accessible.
  • Market Strategy: During the first week of a new league, treat new, non-transactional crafting materials as opportunities to acquire powerful resources cheaply while others panic-sell or lack understanding of their value.

Essence and Modifier Changes

The recent patch notes state: “All crafted modifiers are now guaranteed, but items can only have one crafted modifier at a time. Desecrated modifiers no longer count as crafted modifiers, but items are limited to one desecrated modifier.”

  • Interpretation: The focus on “guaranteed” modifiers specifically targets perfect essences that possess unique “of the essence” modifiers.
  • Greater Essences: These appear unaffected by the “one crafted modifier” limit because they function by adding an adjacent modifier to an item, effectively transitioning it from magic to rare. If this change applied to them, it would be impossible to distinguish from other crafting methods.

Impact on Early Stage Crafting

  • Caster Weapons: Previously, obtaining five sockets on caster weapons required hitting level 20 on the implicit skill (e.g., Spell Slinger). With the ability to now use Jeweller’s Orbs on items with implicit skills, this barrier is removed, streamlining early caster weapon progression.
  • Meta-Crafting: Be prepared for significant shifts. The introduction of new meta-crafting runes and sockets is expected to be transformative, similar to past leagues that introduced game-changing currencies.

Sanctification and Corruptions

The sanctification process has seen a massive quality-of-life improvement:

  1. Old Method: Sanctification would first divine (re-roll) the modifier values within their range and then apply a multiplier (0.8x to 1.2x). This created astronomically high odds, making it nearly impossible to hit desired results.
  2. New Method: It now takes the existing pre-roll values on an item and directly applies the multiplier (0.8x to 1.2x).
  3. Corruptions: Vaal Orb integer re-rolls now also base their calculations on the item’s current Divine value rather than re-rolling it first, making the process much more predictable.

Strategic Market Advice

  • Avoid Over-Liquidation: With Divine Orb drop rates increasing, exercise caution regarding how much liquidity is held in Divines during the initial league days until market ratios stabilize.
  • Capitalize on Volatility: During periods of significant game change, new crafting materials are often offloaded by players who do not yet understand their intrinsic value. These materials are rarely “transactional” (unlike Chaos or Divine Orbs) and are often undervalued during the first week.

Key References