PoE Sanity

Path of Exile 2 0.5 Tree Changes Are Bigger Than I Thought - Return of the Ancients

Summary

  • Minion & Companion Updates: Significant potential buffs for “Jinn” builds, including the integration of Puppet Master nodes and Feeding Frenzy, alongside new companion-focused nodes.
  • Energy Shield Changes: Mixed changes with some defensive nodes receiving nerfs, while others appear to be gaining valuable resistance and mitigation bonuses.
  • Armor & Melee Tweaks: General trend of nerfs to armor and melee-specific mechanics, including adjustments to rage generation and armor-to-elemental damage conversions.
  • Wording vs. Functional Changes: Several nodes show adjusted descriptions, making it difficult to discern between intentional nerfs/buffs and simple text updates without in-game testing.

Minion and Companion Node Changes

  • Puppet Master/Feeding Frenzy: Puppet Master nodes now offer substantial minion damage buffs. There is a strong likelihood that “Jinn” minions gain a new tag, allowing them to utilize Feeding Frenzy.
  • Archon of Undead: New nodes providing damage and cooldown reduction that are expected to be highly beneficial for minion builds.
  • Companion Skill Adjustments:
    • Added nodes regarding the reservation of Companion Skills.
    • Companions gain 12% increased damage as extra chaos damage.
    • Companions gain a chance to Poison.
    • Companions gain 15% move speed.
    • Specific companions (e.g., Wildcat, Ape) received minor quality and utility adjustments, such as increased cold/lightning resistance and damage conversions.

Energy Shield (ES) and Defensive Updates

  • ES Nodes: Many existing energy shield recharge nodes have been nerfed.
  • New Defensive Clusters: New energy shield clusters have appeared that provide resistance, 50% reduced effect of curses, and 35% reduced effect of non-damaging ailments, which appear significantly stronger than some armor equivalents.
  • Eldritch Battery: Observed a wording change noting that it converts 100% of Max ES to Mana, potentially doubling mana costs.
  • Subterfuge Mask: Received a nerf to evasion, though it remains a viable node.

Armor and Melee Adjustments

  • Armor Conversions: Several nodes that previously provided armor or elemental damage scaling have been “nuked” or reduced (e.g., specific armor-to-elemental damage wheels now provide only 8% penetration and 5% attack/cast speed).
  • Rage and Glory:
    • Rage-based minion attack speed bonuses have been nerfed.
    • Glory skill nodes have been altered; the bonus now requires using a Glory skill within the last 20 seconds, which is viewed as a significant nerf for builds that rely on these mechanics.
  • Debilitate and Armor: New nodes allow for applying “Debilitate” to enemies up to 30 meters away, essentially covering the entire screen.
  • Iron Slippers: Reduced armor-to-ES conversion effectiveness, though added utility regarding slowing potency on debuffs.

Miscellaneous Observations

  • Light Radius: Highlighted as an underrated stat in Path of Exile 2, as it significantly increases the visible area on the minimap.
  • Recoup Effects: New nodes exist for increasing the speed of recoup effects, though caution is advised when using external tree tools as they may occasionally display incorrect or outdated information.

Key References