Summary
- Build Overview: A top-tier minion build utilizing Djinn skills, receiving significant buffs in the 0.5 patch.
- Performance Ratings: High DPS (10/10), strong defense (9/10), and moderate map clear speed (improving from 5/10 to 7-8/10).
- Playstyle: Caster-oriented, high-input playstyle requiring frequent use of multiple skills.
- Energy Shield: Remains highly effective due to specific ascendancy nodes that mitigate recharge nerfs.
Buffs and Mechanics in 0.5
- New Tree Nodes: Added nodes for increased Djinn cooldown recovery, allowing for near-zero downtime.
- Archon & Puppet Master: New nodes and a stacking buff (“Puppet Master”) likely grant minion damage and command skill cooldown recovery.
- Mobility: Man skills now carry a 50% movement speed penalty (down from 70%).
- DPS Scaling: New “Breathengs” (likely an item or mechanic) grant additional projectiles to minions, significantly boosting the performance of Powered Zaleat Specters (Spark).
- Energy Shield Management: The “Fourth Teaching” ascendancy node provides -1 second to base energy shield recharge time and 40% increased recharge rate on low energy shield, offsetting global nerfs.
Djinn Types
- Khalari (Sand Djinn): Best for general use. Provides critical weakness (debuff) and high-damage repeated hits with “Khalari’s Deception.”
- Ruzon (Fire Djinn): Excellent for single-target DPS via fire tornadoes. Provides solid clear and supplemental fire damage.
- Navira (Cold Djinn): Offers screen-wide AoE but requires a complex, three-step button rotation (Frost Bomb -> pickup -> Ice Nova -> explosion), which can reduce clear speed.
Core Mechanics and Gear
- Important Support Gems:
- Muster: Each reviving minion provides 7% more damage (e.g., 56% more damage with 8 minions).
- Bidding To: Grants 30% increased command skill cooldown recovery and 30% more Djinn damage.
- Pierce Support: Essential for Powered Zaleat Specters so their Spark projectiles do not stop on the first target.
- Key Gear:
- Scepter: Prioritize +skills and minion damage. Seek scepters that allow for extra persistent minions (spirit).
- Helmet: Must have energy shield and use the Monamu’s Gaze rune, which removes damaging elements upon using command skills, protecting energy shield recharge.
- Rings: Evergrasping Ring is a powerful early-game option for chaos damage, paired with Chaos Inoculation. Breathengs are the endgame choice for additional projectiles.
- Specters: Powered Zaleat (from the third Interlude) is the primary choice. Use Tech Rods’ Revenge to keep them alive longer in juiced content.
- Sigil of Power (via offhand staff—optional for min-maxing).
- Elemental Weakness.
- Frost Bomb.
- Pain Offering.
- Khalari’s Brutality (use twice).
- Khalari’s Deception (use three times on the same spot).
- Ruzon’s Trap.
Leveling Strategy
- Early Game: Use Essence Drain and Contagion for clear; Skeletal Sniper and Flamewall for single target.
- Level 14: Acquire Bone Storm.
- Bone Storm Technique: To move at full speed while channeling, release the button before reaching two stacks and immediately press it again to reset the animation.
- Transition: Begin integrating Djinn skills around level 50 for a full switch.
Key References