My Spell Totem Leaguestart Plans for Patch 0.5 | Path of Exile 2
Summary
- Core Build Concept: A physical damage-based Bonecage and Bonestorm build utilizing Spell Totems.
- Key Mechanic Changes:
- Ancestral Bond: No longer requires spending charges, making totem playstyle smoother.
- Mobility: Players can now move while casting totems.
- Bonecage/Totem Synergy: Spell Cascade is now usable on totems, and Astral Projection allows Bonecage to target enemies remotely.
- Ascendancy: The Oracle is chosen for its access to hidden nodes (Unseen Path), critical hit consistency (Inevitable Crit), and pathing efficiencies (Entwined Realities).
- Progression Strategy: The build transitions from self-cast plants and Bonestorm to a dedicated totem setup in Act 3+, leveraging weapon set passive swapping to maximize efficiency.
Ancestral Bond and Totem Mechanics
- Ancestral Bond: In Path of Exile 2, this keystone does not prevent you from dealing damage yourself. You can optimize by placing totem-specific nodes on one weapon set and damage-oriented nodes on the other.
- Totem Basics:
- Totems scale with your stats (damage, crit, etc.) but are not minions.
- They cannot trigger on-kill effects or leech, with few exceptions (e.g., Mana Remnants, Headhunter).
- Placement speed is critical for both utility and speed.
- Maximum totem counts scale at level 14 (two totems) and level 23 (three totems), doubled by the Ancestral Bond keystone.
Oracle Ascendancy Nodes
- Unseen Path: Unlocks hidden nodes on the passive tree, including potent clusters for movement speed, totem utility, and crit.
- Lesser Harm: Acts as a pathing requirement to reach powerful nodes.
- Inevitable Crit: Forces a critical hit on every hit, offering a significant damage multiplier (est. 35–40%). While it reduces crit damage bonuses based on how often the game rolls for the crit, maintaining high crit chance remains valuable.
- Entwined Realities: Allows for allocating points in a circle around keystones, providing efficient access to damage and “phys as extra” clusters without needing to path through irrelevant nodes.
Leveling Progression
- Early Game (Level 1–6): Focus on clear via Contagion combined with Entangle. For single targets, use Volcano and ensure Frost Bomb is used on cooldown for exposure.
- Transitioning (Level 14+): Acquire Bonestorm for single-target damage; it shares the physical tag with Bonecage, making it efficient to scale.
- Act 2 Strategy: Use Thunderstorm with the Living Lightning Support to proc Impale for Bonestorm. Utilize Accelerate Growth on Entangle to create exploding plants for area clear.
- Spell Totem Transition: Around Act 3, transition by linking Bonecage to Spell Totem. Ensure you have the Astral Projection support to allow the skill to target effectively.
Spirit and Gear Requirements
- Spirit Sources: High spirit is required to reserve multiple totems.
- Scepters: A primary source; look for high spirit rolls or sockets for idols that provide % spirit.
- Body Armor/Amulet: Essential for additional spirit, even at the cost of some defensive stats like life or energy shield.
- Rune of Spirit: A potential league-drop item that grants +50 spirit.
- Efficiency: Use the Efficient Inscriptions notable to increase reservation efficiency, lowering the cost per totem.
- Purity Auras: A known interaction allows socketing skills into Purity auras (top right of the tree) without incurring additional spirit costs.
Weapon Set Passive Swapping
To optimize damage and utility, utilize the game’s weapon swap mechanic to snapshot different passive trees:
- Lock Weapons: Right-click both your weapon and scepter to ensure they are allocated to both weapon sets.
- Allocate Passives: In your passive tree menu, allocate totem-specific nodes (placement speed, damage) for Weapon Set 1 and raw damage nodes for Weapon Set 2.
- Skill Binding: Ensure specific skills are only active in their intended weapon set (e.g., Bonecage/Totem support on Set 1, Bonestorm on Set 2). This allows the game to automatically swap sets when you cast the corresponding skill.