HOW IS TWISTER BALANCED? - NERF MLEE #poe2 #builds
Summary
- Demonstration of the Twister skill’s extreme damage potential in Path of Exile 2.
- Analysis of the build’s ability to freeze and phase bosses nearly instantaneously.
- Performance comparison between the Twister build and traditional bow-based archetypes.
- Discussion regarding the necessity of balance adjustments for the Twister skill.
Assessing Twister Performance and Damage Output
Testing the Twister build today to determine the current power level of melee-adjacent archetypes. Upon initiating combat, the damage output is immediate and overwhelming. The effectiveness of the skill is significantly higher than anticipated, leading to questions regarding the “ethical” or fair nature of the build’s current state in the game.
Boss Phasing and Combat Mechanics
The Twister setup demonstrates the ability to freeze high-level targets effectively. During boss encounters, the damage is sufficient to force phase transitions before the enemy can complete its standard movement or attack patterns. In specific encounters, targets are defeated or phased before they even fully descend into the arena.
Build Comparison and Balance Concerns
The clear speed and bossing efficiency of this setup are notably faster than my dedicated bow character. The current damage scaling of Twisters appears to be broken or overtuned relative to other classes and skills. Based on this performance, it is likely that Twisters will require a significant nerf to bring them in line with other gameplay styles.