PoE Sanity

Chonk CoC Comet 10k+ Mana/sec for 0.5

Summary

  • Build Concept: The build utilizes “Chonk” (a mana-stacking approach) to sustain Cast on Crit (CoC) Comet, which remains highly powerful despite recent meta shifts.
  • Mana Sustain: The core challenge is overcoming mana expenditure. By leveraging buffed Remnant effects and specific tree nodes, it is possible to achieve over 100% of maximum mana per second in regeneration/leech, enabling 10k+ mana/sec sustain.
  • Archmage Synergy: Archmage provides significant damage scaling while remaining efficient enough to manage through the high mana recovery pool.
  • Budget & Progression: The projected build cost is approximately 25 Divine Orbs (based on prior league values) for a Day 3 transition, with a focus on deterministic weapon crafting.
  • Leveling: Planning to level using a “Martial Artist” (Monk) approach, transitioning into the CoC Comet setup around Day 3.

The Shift to “Chonk”

Cast on Crit (CoC) Comet was a top-tier build in 0.4. While its core mechanics were not nerfed, changes to Leech and the sustain methods (Covenant/Bloodmagic) shifted the build from a raw power play to a resource-management challenge. The “Chonk” approach treats mana as a choice by scaling Remnant effects—specifically the 20% leech of maximum mana—which can be scaled up significantly. With high-end mana stacking (approx. 8k mana), it is possible to achieve 15k+ mana/sec, effectively solving the resource expenditure problem.

Mana Management and Archmage

The primary hurdle for this build is the tendency to run out of mana (OOM) during high-intensity combat.

  • Archmage Integration: Even with the increased mana cost from Archmage, the sheer recovery potential makes it the superior choice for scaling damage without compromising sustainability.
  • Scaling: Future testing will focus on balancing baseline mana, Chonk/Remnant modifiers, and passive tree nodes to hit necessary breakpoints.

Leveling and Gear Progression

  • Leveling Plan: Utilize “Martial Artist” (Monk) leveling with Hollow Palm techniques for early game efficiency.
  • Day 3 Swap: The transition to the full CoC Comet build is targeted for the third day of the league.
  • Gear Expectations:
    • The build aims for an accessible mid-budget setup (~25 Divines).
    • Weapon Crafting: Weapon creation is relatively straightforward and deterministic. By using existing league mechanics (such as desecrating modifiers and essences), it is possible to craft a high-quality five-stat staff for a reasonable cost.
    • Jewels: Players are expected to improve upon base jewels using new league currency that allows for guaranteed modifier additions.

Key References